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Custom robo iso mega
Custom robo iso mega





  1. #CUSTOM ROBO ISO MEGA HOW TO#
  2. #CUSTOM ROBO ISO MEGA TRIAL#

  • Added Multiply/Divide Speeds features for easier mass-edits.
  • I know 0×249 is robocube size from fixing Tempest’s.Īnd that’s all there is to know about the program and, currently, robo body files. The values for collision, model and robocube size are located in 0×232 - 0×249. It’s the whole script of the move and pretty freeform so it’s not easily understood, but this does mean that you can actually copy them wholesale over another robo’s charge data and have it work perfectly because their animations are so generic.
  • The entire bottom part of the robo file viewed in a hex editor deals with the charge attack, specifying where you move and how fast (multiple times for some charges), your visibility/invincibility, damage frames, knockback angle, etc.
  • The Landing time S/M/L values correspond to landings after very short drops, regular jump drops, and for drops after air-dashes/jumps.
  • Stats that have S/M/L variations: These are separate values for various leg parts! For example, if you modify the default airdash speed, (Dash speed M), it won’t affect the robo if it puts on Booster legs or Chick legs.
  • If you make changes to robos, you should still make an effort to alter these so as to not confuse the player.

    #CUSTOM ROBO ISO MEGA HOW TO#

    They are vague guesses from the developers who themselves weren’t quite sure on how to be consistent when each stat represents many factors, and they were often really far off.

  • The first five stats are the “style” and the stats you are shown in the robo selection menu.
  • Some fields whose values have really unclear meaning have tooltips.
  • It will save properly no matter what format the numbers are in.

    custom robo iso mega

    The Change to Hex/Dec button will change the number format between decimal and hexadecimal - just because some values are easier to understand in a different format.If you open a robo, populate the list, fiddle with it, choose a DIFFERENT file and hit Save, you will have written over the new file with the previous robo’s data, with the changes you just made. The Save button will overwrite the last chosen file with the current values in the chart (and will overwrite every part of the robo file in COMPLETE form, not just the values on the GUI here).The Populate button will fill out the text boxes with all the values of the last chosen file.The Choose File button will do the exact same thing if you cancel or want to select another. When you start the program you’ll be asked to open a file.

    custom robo iso mega

    The UG_ files are Violent Boar, Snipe, Katana, Freya and Hadron, in that order.

  • Robos’ filenames typically are represented by their type’s initials followed by a number that’s exactly the order they’re listed ingame, but for others: FO = Old Timer, FV = Big Boy, LT = Lightning Sky, SP_01 = Ray II Dark, SP_02 = Majel, SP_03 = Jameson, SP_04 = Chick, SP_05 = grey test robo, SP_06 = Ray, SP_07 = Ray II, SP_08 = X-Ray, SP_09 = Ray01, SP_10 = AIRS, SP_11 = Carat, SP_14 = our Ray Sky, SP_15 & SP_16 = the other two Ray Skies (Ray Sky was hard-to-find Japanese DLC and you just randomly got one of three slightly different robos with different colors we just got the Power version and it - and by extension AIRS - thankfully came with the game).
  • In CRA’s filesystem, robo stats are found in data/perform/body as.
  • You can get individual robos’ files by unpacking the rom with DSBuff or another unpacker, edit the files with this program, and then repack with the same packing program to get a playable rom.
  • #CUSTOM ROBO ISO MEGA TRIAL#

    I’m actually finishing up a proper robo rebalance/fixes hack of the game, and had a pretty miserable time editing every file in a hex editor with a sheet of addresses I only compiled with trial and error, and while I’m done all that now I can tell you that this program would have been helpful had I made it sooner. This is a fairly simple editor for changing the stats of robos in Custom Robo Arena, programmed in Java as I learn it.







    Custom robo iso mega